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How to Become a Video Game Artist (gnv64)

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How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World by Sam R. Kennedy Watson-Guptill | May 2013 | ISBN-10: 0823008096 | ePUB | 124 pages | 32.9 mb http://www.amazon.com/How-Become-Video-Game-Artist/dp/0823008096 Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. ItΓÇÖs an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creatorsΓÇöfrom concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom ClancyΓÇÖs Ghost Recon and World of Warcraft; interviews with video game art professionals whoΓÇÖve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples youΓÇÖll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets youΓÇÖll need to rise to the top of one of the most exciting industries of our time. About the Author http://imageshack.us/a/img837/447/oemr.jpg http://www.samrkennedyart.com/ Sam R. Kennedy is a freelance illustrator, a graphic designer, and an art instructor, who has held positions at almost every level in the video game art world. A former marketing artist for Ubisoft, Kennedy has worked on a diverse array of games like Tom ClancyΓÇÖs Ghost Recon, Tom ClancyΓÇÖs Rainbow Six, Men of Valor, Teenage Mutant Ninja Turtles, and CyberTiger. CONTENTS Cover Title Page Copyright Dedication INTRODUCTION How I Became a Video Game Artist How This Book Can Help You Land a Job WORKING IN A VIDEO GAME PRODUCTION STUDIO Video Game Jobs Defined The Studio Environment THE FUNDAMENTALS: DRAWING AND SOFTWARE SKILLS CONCEPT ARTIST ENVIRONMENT ARTIST CHARACTER ARTIST CHARACTER ANIMATOR USER INTERFACE (UI) ARTIST MARKETING ARTIST CONTINUING TO GROW CONCLUSION INDEX

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